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We are looking for an enthusiastic, highly-skilled, full-time, mid-level visualiser to join our busy art studio. Working on a wide range of international projects, from smaller temporary installations to permanent architectural scale works, you will help visualise concept designs and drive the digital content of projects forward. Working closely with the design team members and the other Visualisers/Computational Designers you will help to ensure the project output is to the highest standard.
You may come from game development, graphic, architectural, interior or lighting design background, we are open to all possibilities. You will be working alongside other team members, both with an architectural background and specialising in photorealistic rendering and animation, real-time simulations and algorithmic data-driven design. You should be familiar with multiple software packages, with a comprehensive skillset within 3D design, visualisation and computational geometries. We are looking for someone who has a mature attitude and understanding of workflows and coordination of projects, can work independently and with direction and has a great eye for design.
• Day to day work ranges from creating 3D procedural designs to high standard visuals, be they stills or animations.
• Taking design direction from the design and computational team to interpret, model, create, design and visualise the set brief with stunning visuals and animations.
• Creating models and scenes for real-time / VR applications.
• Working across multiple 3D software packages, procedural geometry, complex simulations, and algorithmic data-driven design, showing an ability to file share across these platforms, and adapt to the specifications of each.
• Design generative content that informs our interactive installations that bridge the gap between design and hardware implementation.
• Optimising edicient rendering workflows & leading the 3D visualisation team
• Procedural 3D asset generation.
• 4+ years’ experience in relevant design industry.
• A comprehensive knowledge and experience of using Cinema 4D in a professional environment.
• Experience in leading junior stad members.
• An understanding of render engines, ideally Octane (Redshift or V-ray would be useful).
• Adobe Suite including After Effects.
• Unreal Engine 4 or 5
• Rhino & Grasshopper
• Touch Designer
• Unity
• Python
• Houdini