Client: Hull 2017
Location: Hull Old Town, Hull
Where Do We Go from Here? uses a specially choreographed interplay of light, shadow and sound to guide people through Hull's Old Town. It encourages people to explore the city's night-time streets as dormant robots awaken, responding to the city's architecture, interacting with one another and with Hull's residents and visitors.
The site-specific installations focus on three areas around Hull's Old Town, each featuring a different configuration of re-purposed industrial robots of varying sizes from ground to rooftop. The robots communicate through woven networks and act as light guides creating kinetic animations resulting in an inquisitive acquaintance with the city. With a wide range of light effects, from beams to constellations, shadows and reflections, the robots animate and highlight unseen places and encourage people to see Hull in a new light. Specially sourced and curated soundscapes add to the experience.
The commission's exhilarating mix of art and technology embodies key themes for Hull as it reflects on a successful year as UK City of Culture and looks towards the future.
Client: In collaboration with JAC studios & No Parking and supported by the Esbjerg Municipality
Location: Wadden Sea Visitor Centre, Vester Vedsted, Denmark
In 2014 Jason Bruges Studio won the competition, in collaboration with JAC Studios, to create an immersive installation that represents the 12 million migratory birds and the unique landscape of the Nationalpark. Digital Ornithology is the last sequence of the exhibition, which follows a journey of exploration and discovery of the native birds, to being fully immersed in their unique habitat and behaviours. The space allows visitors to be at eye height and experience the take off and landings at close proximity, thereby amplifying the presence of the birds. The installation is comprised of 562 LCD screens suspended from the ceiling in a sequence that represents the migration of the birds. With an amalgamation of projection mapping of live footage and the light-modulating behaviour of the LCD’s, the result is an ephemeral and captivating acquaintance.
Client: Le Grand Musée du Parfum
Location: Le Grand Musée du Parfum, Paris
Scent Constellation, a permanent installation at Le Grand Musée du Parfum in Paris, is a dynamic, spatial, multi sensorial art piece that simultaneously represents the perfumer’s organ and visualises the process of creating a scent.
Five perfume typologies are characterised; Eau de Cologne, Oriental, Fougères, Floral, and Chypre, each type is interpreted by a moving constellation of light in a mesmerising cloud between the prismatic nodes. The formulaic relationship between the perfumer’s assistant, the perfumer and up to 200 raw ingredients are represented by a web of crisp lines of light and a corresponding soundscape. The generative light and sound symphony creates a poetic visual metaphor for the process of imagining new perfumes.
An algorithm generates a network of traced lines of light, which scribe via prisms to create crystalline-like facets, that represent the mathematical relationships between the ingredients. The soundscape is created from a library of sounds developed in response to the scent families, and representative of the stability and duration of the raw materials as they are mixed for the final perfume composition.
Winner of Light Art Project of the Year at the Lighting Design Awards 2017
Client: Make it York
Location: York Minster, York
Illuminating York, supported by Arts Council England, is an annual event which sees a variety of designers invited to create light installations across the historic city. The Festival encourages visitors to explore and discover the city through the imagination of artists, using the medium of light in all its forms.
Light Masonry is an epic, site specific, light installation based in the main nave of York Minster. The artwork is founded on the construct of creating a secondary layer of dynamic, temporal and ephemeral architecture sculptured from light. Inspired by the continuous crafting and iterating of the layers of work by the Minster’s stonemasons, the studio has investigated the relationship between the vaults, light and the audience. Drawing upon the ceremonial nature of the space, the studio has created a synchronized procession of light that highlights and explores the nave as a choreographed architectural experience. The art installation inscribes the perimeter of the main nave and is constructed from a bespoke system of 48 computer controlled Icon Beam moving head luminaires, animating a dynamic light architecture around the atmospheric volumes of the nave. The piece is immersive and complimented by the soundscape of Intervallo by Arvo Pärt, performed by John Bradbury and Benjamin Morris the Minsters organists.
Awarded a Pencil at the D&AD Awards 2017
Client: Henry B. Gonzales Convention Centre, PASA
Location: San Antonio, Texas, USA
Media: LCD panels, custom electronics, steel frame, 3d printed components, sensors, terrazzo plinth.
Dimensions: 10m x 1.8m x 1.8m
Drawing from our rich history of exploring the relationship between natural flows and digital representation, and inspired by the San Antonio River that runs through the city, ‘Liquid Crystal’ explores the parallels between the flow of the water and the flow of people in the Henry B. Gonzales Convention Center.
The tower is comprised of active digital liquid crystal panels which are controlled to transmit and reflect light to varying degrees, creating an undulating, shimmering effect. Through sensing its environment these effects are influenced by the amount of activity in the space, resulting in a continuously evolving visual spectacle within the atrium lobby.
Location: Toronto, Canada
Media: Granite, LED lights, bespoke PCB’s, sensors, glass lenses, stainless steel structure, bespoke control electronics
Dimensions: x6 3m tall by 60cm wide and 20cm deep granite structures
‘Back to Front’, consists of an array of monolithic granite structures that sense changing levels of light within the park in real-time. People walk through the park, trees shift and the sun moves across the site, casting dynamic shadows onto the monoliths. These shadows are sensed by the artwork and transferred through the depth of the granite structure to reveal animated silhouettes on the opposite side. Images are revealed by controlling an array of LED lights, which are diffused by glass lenses embedded within the stone. The aim is to create an enjoyable and dynamic experience for pedestrians, which reflects the changing weather fronts that envelop the city.
Unique analogue electronic printed circuit boards (PCBs) have been developed for use inside the artwork. Each individual LED/sensor node across the face of the granite monolith works autonomously, both sensing and emitting unique levels of light simultaneously. Imagery emerges from the combined behaviour of each individual LED node.
The installation is able to detect static shadows from buildings, light and shade resulting from different times of day and seasonal changes, as well as dynamic movement from surrounding people and trees. The studio took inspiration from the characteristic lake effect ‘weather fronts’ experienced in Toronto; weather boundaries that separate two masses of air of different densities, that dramatically affect the city’s climate all year round.
Location: Sunderland, UK
Media: Glass blocks, bespoke LED nodes, custom metal structure, train sensors, custom electronic control system
Dimensions: 144m long and 3m tall
Commissioned by Nexus, transport operators for the North East, and unveiled at Sunderland Station, this 144m long piece presents a virtual platform filled with passengers shadows within a glass block wall. The 3m tall glass block wall in the underground train station has been turned into a large low-resolution video matrix (755×15 pixels). Behind the wall is a disused platform, which long ago used to see passengers waiting for trains. Now the tracks are long gone and the old platform is hidden from view, we have created characters that appear behind the glass wall opposite passengers waiting for the trains.
Client: Guo Rui Real Estate Development Company Ltd.
Location: Beijing, China
Media: Periscope LED light engines, bespoke mirror optics, bespoke dichroic crystals, IP camera, control system.
Dimensions: 14.25m x 10m x 0.30m
The Studio was commissioned by Beijing Guo Rui Real Estate Development Company to create an interactive feature wall which would change appearance according to different times of the day, different seasons and activities in and around the multi-function hall.
We explored many artistic interpretations and eventually developed a mixed media digital artwork that is our interpretation of the Chinese Plum Blossom. The plum blossom, known as the Meihua (梅花), is one of the most beloved flowers in China and has been frequently depicted in Chinese art and poetry for centuries.
The artwork is reminiscent of a frieze or floral painting, branching up the wall from solo or multiple interactions at its base. Clusters of periscope LED light engines refract and reflect creating an amplifying effect via a network of dichroic wall sculptures. The colour spectrum of the dichroic effectors is based on a green and magenta, being especially developed with reference to plum blossom. The light folds ascending across the wall, branching out as it makes progress skyward.
The growth effect progresses up the wall dependent on an algorithm which considers the number of people standing next to the wall, their proximity, dwell time and grouping. In a neutral state the artwork has a rest mode, which like a screen saver intrigues and attracts passersby.
Client: London & Regional
Location: London, UK
Jason Bruges Studio were commissioned to re-engage the former HQ of Marks & Spencer on Baker Street with the environment around it, serving as a leading example of how public art can be used to upgrade the greater visual environment and positively influence the perception of an area. The brief also stressed the importance of a visually stimulating, animated piece that would encourage the public to enter the atrium of the building.
We collaborated with architect’s Make and, working with the scale of the building, created an innovative and fully integrated light scheme. The design was inspired by traditional Venetian masks, with the lights enabling the facade to change its characteristics, reminiscent of the way a person may use a mask to assume a new identity.
Client: Great Ormond Street Hospital
Location: London, UK
Media: Bespoke hospital grade wallpaper, sensors, bespoke integrated LED panels, custom control electronics.
Dimensions: 165m long x 2.5m high corridor
Jason Bruges Studio has completed a unique project for Great Ormond Street Hospital for children to improve their journey to theatre.
The brief was to design and install a distraction artwork helping to create a calming yet engaging route that culminates in the patient’s arrival at the anaesthetic room. Inspiration came from the idea of viewing the patient journey as a ‘Nature Trail’, where the hospital walls become the natural canvas, with digital look out points that reveal the various ‘forest creatures’, including horses, deer, hedgehogs, birds and frogs, to the passerby.
The work has been installed in the theatres floor within the hospital’s new Morgan Stanley Clinical Building, the first part of the Mittal Children’s Medical Centre.
The work, which covers the corridor walls, has essentially two main elements; integrated LED panels and bespoke graphic wallpaper. The LED panels are embedded into the wall surface at various heights in order to be accessible to the eye levels and positions of patients travelling along the corridors. Across these digital surfaces abstracted ‘animal movements’ are recreated as interactive animated patterns of light which reveal themselves through the trees & foliage of the forest. The artwork consists of 70 LED panels, with a total of 72,000 LED’s.
We have been engaged to extend the piece into a further extension of the hospital, with completion estimated for spring 2017.
Client: Westfield Stratford City
Location: London, UK
Media: LCD panels, aluminium structure, custom control electronics
Dimensions: 12m x 2m x 2m
Jason Bruges Studio was commissioned by Westfield Stratford City to design and install a public artwork for the new Westfield development in Stratford, East London. The installation sits on the main pedestrian routes from both Stratford Underground and Stratford International Stations to the Olympic Stadium.
The artwork captures the essence of water both visually and acoustically, relaying the effect digitally through a unique combination of glass, aluminium and LCD technology.
Between the 12m high ‘Water Fall’ sculpture and the seven 8m long ‘Water Rill’ benches, seven thousand LCD screens are individually programmed to fade in and out in a liquid manner. In addition, seventy-four speakers are individually orchestrated to provide a complementary soundscape.
The programming behind the scenes only describes the personality of the artwork, never its precise motion. This results in a continuously evolving, never-repeating audio-visual cascade.
Client: Victoria & Albert Museum
Location: London, UK
Mirror, Mirror was commissioned by the V&A in partnership with SAP to feature in the Decode: Digital Design Sensation exhibition and was on display in the John Madejski Garden from 8 December until 11 April 2010.
Mirror, Mirror explores the concept of narcissism and the individual’s relationship with space and others. The playful nature of the work encourages you to explore the interactivity and consider the interconnected relationships.
The white dot matrix digital panels seem to float on the pond, awakening as visitors come into view. Cameras mounted within the LED dot matrices capture activity in the garden and simultaneously reflect this back to the viewer; the animated images are then mirrored once again in the surface of the water, creating multiple reflections.
Client: The Shard
Location: London, UK
Media: Bespoke LED pixel units, searchlights, fog custom control hardware and software.
Dimensions: 160m x 50m x 50m
The Shard commissioned Jason Bruges Studio to create Western Europe’s highest art installation to celebrate London’s festive season and countdown to NYE 2014. Working alongside SGM and Production Resource Group, industry experts in the field of entertainment lighting and large scale theatrical and stadium installations, our team created a dynamic piece of public art designed to reflect and evoke the spirit and energy of the city in the year The Shard became an internationally recognised beacon for modern London.
Visible across the capital, Shard Lights was a daily-changing light display occupying the top 40 storeys and spire of The Shard. The ground-breaking nightly event used the latest technical innovations, including back projection into mist within the spire creating a dynamic colour canvas on the facade, and the use of the world’s first IP rated moving headLED lamp.
On New Year’s Eve the countdown was created by a giant pixelated numeric supergraphic, configured to The Shard’s windows, and was synced to London’s famous New Year’s Eve fireworks display. The NYE celebration lighting also featured layers of searchlights, sparkling strobes and a dynamic colour wash.
Client: Scottish and Southern Electricity
Location: London, UK
Power Up, by Jason Bruges Studio, is an integrated artwork that monitors and displays the variations in power demand for the local area in Dagenham, East London.
The design considers the practical requirements of a substation whilst creating an unexpected and unusual addition to the landscape, day and night. The utilitarian nature of the switch room and transformers is complemented and contrasted by the soft edges of the illuminated, floating spheres. The simple boundary fence forms a bold rectangular envelope, creating a rhythmic, moving view of the illuminated objects for passing motorists.
Client: Silken Group
The Memory Wall at Hotel Puerta America, Madrid was a direct collaboration with architect Kathryn Findlay.
This project seeks to differentiate the lobby space which, no matter how beautiful and ‘boutique’ a hotel might be, can often leave a visitor feeling they could be anywhere in the world. At Puerta America the spaces are transformed into visually stunning environments that interact with hotel guests, creating a unique environment every time a different person moves through the space.
Memory Wall is integrated into the lobby and interacts with individuals passing by as a real-time video controlled environment. Motion and body mass are captured, filtered and displayed on a light canvas, embedded in the wall, in one continuous loop. As guests pass by they see distorted images of themselves and as the day goes on, the images linger and change, and move into one another, creating a wall of memories.
Client: World Wild Fund for Nature
Location: Woking, UK
Media: 100 Panda donation boxes, custom motors & control hardware, thermal sensing camera, timber plinth.
Originally created for Pandamonium and curated by Artwise for the WWF, Panda Eyes was Jason Bruges Studio’s response to raise awareness of climate change.
The artwork comprises of an army of a hundred collection boxes in the shape of the WWF’s emblematic Panda logo. The loveable bears rotate autonomously, tracking the presence of visitors to the Museum. This project illustrates the keen support Jason Bruges Studio shows to the work and intentions of WWF.
Client: McAleer & Rushe
Location: London, UK
Jason Bruges Studio’s integrated public art installation, commissioned by developers McAleer & Rushe, is London’s first responsive and illuminated façade artwork.
Showtime captures the changing colour and light of the city’s skyline 24 hours a day via cameras mounted on the W Hotel roof in Leicester Square, the result of which is recreated on the façade of the building using 600 lights diffused through fritted glass.
The content is interpreted as short performances on the façade during the hours of darkness, and reflects the unique character of the location in the centre of the capital’s vivid West End.
The display changes dramatically from day to night, season to season and according to cultural events taking place nearby, meaning every day brings a unique performance.
The site of the W Hotel has a long history in cultural diversity dating back to the 19th century when Burford’s Panorama and Wyld’s Globe were open for visitors to experience scenery and imagery never seen before on such a scale.
Client: SolstiCE Light Festival
Location: Brussels, Belgium
The act of gift wrapping is an art form.
For the SolstiCE festival which followed part of la Petite Ceinture (inner ring road), Jason Bruges Studio created an interactive lighting installation at Dexia Tower at Place Rogier. The structure was enveloped with the colours worn by the people of Brussels. The light ramp, a deceiving extension of the Dexia building facade, ‘pulled’ colours from individuals that pass in front of it, wrapping them onto itself and up the tower.
Client: London Borough of Havering
Location: London, UK
Commissioned by the London Borough of Havering, four landmark sculptures were designed as giant litmus papers responding to a variety of environmental stimuli. Litmus comprises four twelve-metre high sculptures,
Placed on separate roundabouts near the raised A13 highway and visible to passing motorists, the installations were created to draw attention to the brownfield sites adjacent to the road and the forthcoming regeneration of the area.
Two of the towers measure and display the light levels and tide levels at Tilbury. The latter is particularly important for the RSPB, who monitor birds on the marshes and are one of the stakeholders in the project.
Marsh Way is the site of a further two towers. The southern ‘Litmus’ tower displays the power generated by the neighboring wind turbine while the northern tower records and displays the volume of traffic entering into the Rainham area.
Location: Dublin, Ireland, UK
What if you could see an e-mail travelling to a friend?
Commissioned for Eircom’s new corporate headquarters at 1 Hueston South Quarter, Dublin and inspired by their broadband operations, Jason Bruges Studio created an enormous light artwork across the façade of the building that acts as a canvas displaying a representation of Eircom’s network activity. The colours and movement of light on the façade demonstrates the different Eircom network traffic such as email, online video and ecommerce. It is also possible to compare different counties in Ireland using the same type of network traffic. The piece continues the studio’s exploration into visualising the invisible and drawing attention to the things that we take for granted.
Client: Self Initiated
Location: London, UK
Jason Bruges Studio was commissioned by Self Initiated, to create Reflex Portraits; a series of 6 unique animated digital portraits exploring reactions.
The series is a development of the studio’s Mirror Mirror piece that was exhibited in Beijing as part of the global tour of Decode: Digital Design Sensations - by the V&A Museum and onedotzero.
The piece explores digital narcissism and the work is as much about the way viewers respond to the portraits as to the canvases themselves.
Client: Allen & Overy
Location: London, UK
Media: Custom LED nodes, custom suspension data cable, control electronics.
Dimensions: 30m x 12m x 12m
Pixel Cloud is an eight storey high 3D matrix of light globes suspended in the North Atrium of the Allen & Overy building in Spitalfields, London.
Jason Bruges Studio’s R&D process produced a unique and individually accessible light globe. The overall chandelier reacts in real-time to changes in environmental conditions broadcast from the worldwide network of Allen & Overy offices.
Pixel Cloud won the Workplace Environment category at the Design Week Awards, 2009.
Client: Park Plaza Hotel
Location: London, UK
Taking inspiration from the experience of the iconic Westminster Bridge and the proximity of the Thames, Jason Bruges Studio created an artwork that dynamically reflects the spectacular context of the river.
The surface of the artwork responds in the same way as the surface of the Thames with a sensor on the roof of The Park Plaza Hotel, detecting the speed and direction of the wind in real time.
This data informs an ever-changing pattern of light on the surface of the sculpture.
Situated outside the main entrance of the Park Plaza, Surface Tension evokes the animated, celebratory and calming qualities of water features traditionally found in hotel forecourts.
Client: London Borough of Hammersmith and Fulham
Location: London, UK
Jason Bruges Studio was commissioned to create a lighting installation for the redevelopment of Normand park, which aimed to engage the local community with the space
Working with Kinnear Landscape Architects, local residents and young people from beginning through to completion, this art intervention is fully integrated into the landscape design and have a space where the community could have ownership of the artwork.
As individuals pass by a column, the lights are triggered to ‘grow’ up the trunk of the tree and along the canopy. From dusk onwards, the trees become a living canvas for passers-by, animating the park in an endlessly new and playful way. Each column resides next to their respective tree, highlighting drawing upon nature. Collectively, the animated trees will create a theatrical sense of depth, as layers of colour, movement and shadow become apparent near and far.
Client: Tea Building
Location: London, UK
Jason Bruges Studio was commissioned by the Tea Building, a former tea warehouse in Shoreditch.
Countdown allows visitors to know exactly how much time they have left to place their drink orders. The clock counts only in seconds and displays the amount of time left in a diffused white LED matrix.
Client: Royal London Asset Management
Location: London, UK
Jason Bruges Studio was commissioned by Royal London Asset Management to create Shortcut; The architects for the project were Squire and Partners.
Shortcut is a responsive lighting installation for the Dover Yard in London; a well-used pedestrian route linking Berkeley Street and Dover Street, near to Piccadilly and Green Park Tube Station. The artwork responds to the different speeds, rhythms and concentration of people in the alley, and a flowing pattern of light is built up in the passageway which reflects the recent movement.
White LED uplights, recessed into the paving, increase in intensity as people pass by causing a rippling wave of light to move through the passageway tracing their movement. When there are no pedestrians the lights dim to a low brightness to save energy while also providing a safe level of illumination.
Location: Luton, UK
Working with architects HOK and sponsored by car manufacturer Vauxhall, our client for this artwork was Youthscape, a charity that offers hope and practical help to young people. We designed and built an interactive wall which incorporates Vauxhall car parts into the design. The array of mechanical dynamic pixels respond to the movement of people passing through the space. Salvaged from car indictor lenses and using bespoke electronics, the lights behind the frosted glass front reciprocate the activity in the lobby and create an ever changing spectacle.
Client: State of Oregon
Location: Eugene, Oregon, USA
Game Show is an interactive LCD artwork commissioned by the State of Oregon for the entrance of the new Matthew Knight Arena at the University of Oregon, Eugene.
The artwork tracks the movement and flow of play on the Arena’s basketball court using an overhead camera. The live activity is displayed on a tessellated concertina graphic surface, in deep greens and lightning yellows bringing together the university team’s kit colours, their nickname ‘The Ducks’, and the iridescence of mallard feathers. It generates a graphical interpretation of the flow and motion of the game as it happens, giving an artistic impression of the activity and intensity on court in real-time.
With a designed lifespan of twenty years, it is certain that this artwork will become an established part of Ducks fan culture. Bringing together stunning visuals, cutting edge generative art and the energy of the fans and players, Game Show is a true world first.